TROY ROGERSON
Portfolio
Crystal Empire
Five Bytes
Capstone Project


Description:
“Crystal Empire is a city building game with RPG aspects and giant creatures”
Take control of a giant crystal guardian and journey across the world healing the corruption that has befallen your neighbors. Your crystal guardian will grow in power alongside your city, the more you build the stronger you become.
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Large monstrous creatures participate in a “capture the flag” style battle system
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Each crystal guardian represents a crystal power (fire, water, lightning, and earth)
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4 Classes to choose from each with their own unique guardian and crystal symbolism.
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Heal enemy corrupted cities to gain resources for further developing your city.
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Hex based land placement, build your city how you want.
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Manage your resources carefully and strategically place buildings to gain the best benefits.
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20 Buildings across 4 stat types that upgrade your guardian 's stats or gain new abilities
Publish Date:
December 2018 - Alpha Release
* No longer in Development*
Tasks / Responsibilities:
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Team Lead / Vision Holder
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UI/UX Design, Documentation and Implementation
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Game Design (Mechanic and Gameplay Design) Documentation
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Environment Design and Implementation
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Gameplay Balance & Testing
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Unity Project Upkeep / Maintenance
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Task management and prioritizing
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Graphical Asset's Import and Setup
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Bug tracking and QA.
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Project Release (build and page information/design)
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Daily work check-in tracker
Project Timeline:
6 Months, 3 months (13 weeks) pre-production, 3 months (12 weeks) Production
Platform:
Windows (PC)
Tools Used:
Unity
Visual Studio (C#)
Adobe Photoshop CC
Sourcetree / Gitlab
Google Drive (Docs, Slides, Flow Chart, Sheets, Forums)
HackNplan
Additional:
Reflective Practice Report (Between Pre and Production) - Here
Project Post Mortem (Post Production) - Here
SPARK (VR)
Studio 3 - VR Project / Client Deliverable


Description:
Get thrust into a futuristic neon world where the Spark has diminished; you need to ignite it again. Set in a large enclosed arena with energy orbs frantically bouncing around you; Your mission is to collect the orbs and shoot them at the pillars, be quick though you’ve only got a limited amount of time. This was a collaborative project undertaken with LIMINAL VR as part of their partnership program.
Publish Date:
August 2018
*Update - September 2018*
Spark was chosen to be featured on LIMINAL VR's platform; as such will be able to be experienced along with many other experiences.
Release - TBD
Tasks / Responsibilities:
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Team Manager /Lead
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UI/UX Design, Documentation and Implementation
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Game Design (Mechanic and Gameplay Design) Documentation
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Unity Project Upkeep / Maintenance / Management
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Task management
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Programming (c#)
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Unity Build, testing and Bug Tracking
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FMOD (Build, Audio Setup / Implementation)
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Visual Effects (Particles)
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Level / Environment Design
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3D Asset Creation / Import / Setup
Project Timeline:
12 Weeks - Part-time
Platform:
Windows (PC)
Oculus Rift (PC Build)
Oculus Go (VR Build)
Tools Used:
Unity
FMOD
3DS MAX
Visual Studio (C#)
Sourcetree / Gitlab
Google Drive (Docs, Slides, Forums)
HackNplan
Adobe After Effects
The Keeper
Make-A-Thing - May 2018

Description:
The Keeper is an interactive experience inspired by 3 words Season, Sibling, Kempt. You take on the role of a graveyard caretaker doing the regular daily duties. The experience takes the player through each season whilst a ghost seemingly haunts the grounds. Who are they and What do they want?
Publish Date:
May 2018
Tasks / Responsibilities:
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Level Design
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Programming (c#)
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Game Design and Story.
Project Timeline:
1 Week - Full Time
Platform:
Windows (PC)
Tools Used:
Unity
Visual Studio (C#)
Sourcetree / Gitlab
Google Drive (Docs)
Apartment No.7
Studio 2 - Home Project


Description:
Apartment No.07 is a game based on the experience of building your own home. The project's goal was to replicate the feeling of home by letting the player build their own through what furniture they choose to have in a studio apartment, what color they have everything and how they choose to design the layout of the apartment.
Publish Date:
April 2018
Tasks / Responsibilities:
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UI/UX Design / Implementation
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Game Design (Mechanic and Gameplay Design) Documentation
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Gameplay Testing / QA
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Unity Project Upkeep / Maintenance
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Task management
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Bug tracking
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Programming (c#)
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Asset Import and Setup (3D)
Project Timeline:
4 Weeks - Full Time
Platform:
Windows (PC)
Tools Used:
Unity
Visual Studio (C#)
Adobe Photoshop CC
Sourcetree / Gitlab
Google Drive (Docs, Slides, Flow Chart, Sheets, Forums)
HackNplan
Additional:
ARID
Studio 2 - Audio Collaboration

Description:
Arid is an interactive experience built around the song "Arid". Arid (the song) Is built on several layers of audio each adding to the experience. Collect all the layers to experience the complete audio/interactive experience.
Publish Date:
April 2018
Tasks / Responsibilities:
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Game Design (Mechanic and Gameplay Design) Documentation
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Level Design
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Unity Project Upkeep / Maintenance
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Task management
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Bug tracking
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Programming (c#)
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Asset Import and Setup (3D)
Project Timeline:
4 Weeks - Full Time
Platform:
Windows (PC)
Tools Used:
Unity
Visual Studio (C#)
Sourcetree / Gitlab
Google Drive (Docs)
HackNplan
Additional: